戰國
The King Wen Experiment
Can a 3,000-year-old strategic sequence compete in a world built for machine learning?

What Is the King Wen Experiment?
The King Wen sequence is the traditional ordering of the 64 hexagrams of the I-Ching, attributed to King Wen of Zhou around 1100 BC. We first tested whether this 3,000-year-old arrangement could improve neural network training. It could not — five experiments confirmed that the sequence's high variance destabilizes gradient-based optimization. But the same properties that hurt gradient descent — anti-habituation, negative autocorrelation, unpredictable transitions — are virtues in multi-agent strategic play.
The research has pivoted to where the sequence belongs: Diplomacy-style simulation. Seven AI agents representing China's Warring States period (475–221 BC) compete for territorial control. Six states use contemporary machine learning. One state — Han, historically the weakest kingdom — uses the King Wen sequence to guide its decisions. Early 3-state trials eliminated Han in 93% of games, confirming that the full 7-state complexity is necessary to test ancient statecraft on its own terms.
This site hosts the research framework alongside bilingual editions of 8 classical texts from Chinese, Greek, and Persian traditions — the primary sources that informed strategic thinking across three civilizations connected by the ancient Silk Road.
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